Game programming & engines — Page 2
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
Picked by 3 · 2019–2022
1:26:39QuakeCon 2011 - John Carmack Keynote
QuakeCon Official
Picked by 3 · 2011–2018
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
Molly Rocket
Picked by 3 · 2017–2021
4:41Deepmind artificial intelligence @ FDOT14
Elizr
Picked by 2 · 2014–2016
2:49:19John Carmack Keynote - Quakecon 2013
IGN
Picked by 3 · 2014–2021
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
Gamelab Conference
Picked by 3 · 2018–2023
1:01:51Rant: Entity systems and the Rust borrow checker ... or something.
Jonathan Blow
Picked by 3 · 2018–2025
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
Picked by 2 · 2021–2025
5:14:51John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
Lex Fridman
Picked by 3 · 2022–2024
23:06Bob Nystrom - Is There More to Game Architecture than ECS?
Roguelike Celebration
Picked by 3 · 2020–2026
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming
Picked by 4 · 2021–2026
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
Picked by 3 · 2021–2025
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
Picked by 3 · 2019–2022
57:43Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
Picked by 3 · 2019–2023
13:48The Joy of Programming in Jai - Part 1: Hello World
Nuno Afonso
Picked by 3 · 2020–2021
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
Picked by 3 · 2021–2025
59:24RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
Racket
Picked by 3 · 2014–2022
37:34Zach Oakes - Making Games at Runtime with Clojure
ClojureTV
Picked by 2 · 2015–2017
1:05:59Data Oriented GUI in Rust by Raph Levien - Bay Area Rust Meetup
Rust Programming Language
Picked by 2 · 2018–2020
1:04:33CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon
Picked by 2 · 2015–2021
2:13:40Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
Ars Technica
Picked by 4 · 2020–2024
1:00:34Pitfall: A Classic Game Postmortem
GDC Festival of Gaming
Picked by 2 · 2021–2024
2:36:47Joe Rogan Experience #1342 - John Carmack
PowerfulJRE
Picked by 3 · 2019–2020
13:44The Story of Another World on the Amiga | MVG
Modern Vintage Gamer
Picked by 2 · 2022–2023
1:07:22HandmadeCon 2015 - Pat Wyatt
Molly Rocket
Picked by 2 · 2016–2023
2:28iMUSE Demonstration 2 - Seamless Transitions
Peter Silk (KestrelPi)
Picked by 2 · 2021–2025
26:56The Implementation of Rewind in Braid
GDC Festival of Gaming
Picked by 2 · 2018–2023
3:58Marble Marcher - A Fractal Physics Game
CodeParade
Picked by 2 · 2020–2024
1:13:00Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
LambdaConf
Picked by 2 · 2025–2026
5:51Creating Prelude of the Chambered
Nizzotch
Picked by 2 · 2015–2026
1:07:09Dennis Gustafsson – Parallelizing the physics solver – BSC 2025
Better Software Conference
Picked by 2 · 2025–2026
13:03How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
Ars Technica
Picked by 2 · 2020–2026
1:43:46Handmade Hero Day 021 - Loading Game Code Dynamically
Molly Rocket
Picked by 2 · 2021–2024
10:57The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
Picked by 2 · 2021–2023
6:39Making Metagun
Nizzotch
Picked by 2 · 2010–2015
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
Modern Vintage Gamer
Picked by 2 · 2022