Game programming & enginesGame history & retro gamingGaming culture & analysisGame designSpeedrunning, glitches & game hackingIndie game developmentChess, board games & puzzlesGames (other)
Games & Game Development
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
Picked by 13 · 2018–2026
1:16:17In Search Of A Flat Earth
Folding Ideas
Picked by 17 · 2020–2026
24:39SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]
pannenkoek2012
Picked by 13 · 2016–2024
22:21Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
Picked by 12 · 2018–2025
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
Picked by 12 · 2013–2025
19:06This Is Phil Fish
Innuendo Studios
Picked by 5 · 2014–2025
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
Picked by 10 · 2014–2025
1:04:04Overwatch Gameplay Architecture and Netcode
GDC Festival of Gaming
Picked by 16 · 2019–2025
1:30:28AlphaGo - The Movie | Full award-winning documentary
Google DeepMind
Picked by 10 · 2020–2025
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
DevGAMM
Picked by 14 · 2020–2025
1:01:07The Ultimate Game Boy Talk (33c3)
media.ccc.de
Picked by 10 · 2017–2026
42:30RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
Rust Programming Language
Picked by 9 · 2018–2023
1:10:00A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering
Picked by 7 · 2021–2026
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
Picked by 13 · 2020–2026
5:58MarI/O - Machine Learning for Video Games
SethBling
Picked by 10 · 2015–2026
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
Alexandre Franco
Picked by 9 · 2015–2026
53:51The Engoodening of No Man's Sky
Internet Historian
Picked by 9 · 2020–2025
16:18Computer program that learns to play classic NES games
suckerpinch
Picked by 9 · 2015–2025
1:55:24Ideas about a new programming language for games.
Jonathan Blow
Picked by 7 · 2014–2025
1:15:38Contrepreneurs: The Mikkelsen Twins
Folding Ideas
Picked by 10 · 2022–2026
6:31SNES Code Injection -- Flappy Bird in SMW
SethBling
Picked by 9 · 2016–2025
59:47Failing to Fail: The Spiderweb Software Way
GDC Festival of Gaming
Picked by 11 · 2018–2025
2:31:44This is Financial Advice
Folding Ideas
Picked by 9 · 2023–2026
9:36Why Are You So Angry? Part 1: A Short History of Anita Sarkeesian
Innuendo Studios
Picked by 7 · 2015–2022
31:00Exploring the Tech and Design of Noita
GDC Festival of Gaming
Picked by 7 · 2020–2026
35:22Roblox Pressured Us to Delete Our Video. So We Dug Deeper.
People Make Games
Picked by 9 · 2021–2026
2:27:34Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025
Better Software Conference
Picked by 11 · 2025–2026
1:17:43'Diablo': A Classic Game Postmortem
GDC Festival of Gaming
Picked by 8 · 2018–2023
18:20FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)
Kaze Emanuar
Picked by 7 · 2022–2025
54:53Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
Godot Engine
Picked by 6 · 2023–2026
3:36:39QuakeCon 2012 - John Carmack Keynote
QuakeCon Official
Picked by 6 · 2012–2018
48:27Jonathan Blow: Game design: the medium is the message
CreativeMornings HQ
Picked by 7 · 2013–2020
21:19Manufactured Discontent and Fortnite
Folding Ideas
Picked by 6 · 2019–2025
18:50Creating a Doom-style 3D engine in C
Bisqwit
Picked by 3 · 2015–2019
1:44:09Jonathan Blow: Video Games and the Human Condition
rubbermuck
Picked by 6 · 2011–2017
12:04How we fit an NES game into 40 Kilobytes
Morphcat Games
Picked by 6 · 2019–2026