Zach Oakes - Making Games at Runtime with Clojure
ClojureTV2 HN recommenders · 2015–2017
31K views · talk · evergreen · Uploaded 2014-11-21
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Recommended as a great talk on live, functional-style game programming.
53:22Ruby Conf 12 - Y Not- Adventures in Functional Programming by Jim Weirich
Confreaks
42:03The Soul of Erlang and Elixir • Sasa Juric • GOTO 2019
GOTO Conferences
1:01:39"Simple Made Easy" - Rich Hickey (2011)
Strange Loop Conference
25:06"Making Impossible States Impossible" by Richard Feldman
elm-conf
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
1:31:06William Byrd on "The Most Beautiful Program Ever Written" [PWL NYC]
PapersWeLove
31:44The Value of Values with Rich Hickey
InfoQ
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
3 comments from Hacker News
For Clojure enthusiasts, I highly recomment Zach Oakes' environment in the same vein, Nightmod (his Nightcode IDE specialized with his play-clj library). It's an experimental platform that is a tidy, simple way to experience game programming in a functional style. [LINK] Also, here is his presentation on this subject at the last Conj (great talk): [VIDEO]
If you're interested in Clojure, the gist author (Zach Oakes) maintains a few cool projects [1]: - play-clj, a Clojure game library - Nightcode, an IDE for Clojure - Nightweb, an anonymous P2P social network in Clojure and (non-Clojure) - SolidOak, an IDE for Rust Also, his "Making Games at Runtime with Clojure" talk [2] is great. [1] [LINK] [2] [VIDEO]
Assuming your audience are beginners (as it is an intro talk), I find it immensely useful when tech talks have slides that follow this kind of pattern: - Problem/Feature/Reason why it's useful - Code - Demo of the problem/feature/reason working (whether recorded or live) Doing a bunch of live demos is real risky for a first tech talk, but if you practice (I mean really practice, with network access turned off for example), and know your stuff, it's possible. If you're game to do a demo, I think one of the most important things you can demo is going 0-100 with a small kotlin app on Android. This will require you to make some choices that your audience would normally make themselves (like how to develop the app, not everyone uses android studio), but if Kotlin for Android Development is actually valuable, it should be self-evident from watching it used (you may have to throw in some problems that you solve by writing idiomatic Kotlin, and explain why they would look worse in Java or whatever else). Also you might want to include these slides (probably just one so people don't lose focus): - Options for native android development (to set up the next slide), you might briefly explain things like React Native, Go for android, Java, Scala, Clojure. Hard to keep this to one slide but it is valuable because it makes the person watching feel like they know the landscape, at least at a high level, and motivates the talk. - What/Who/When/Why for Kotlin on Android Here's an excellent tal