Computer graphics & rendering — Page 2
1:07:26Procedurally Crafting Manhattan for Marvel's Spider-Man
GDC Festival of Gaming
Picked by 3 · 2019–2022
16:19Future Crew - Second Reality (1993) [60fps]
DemosceneVids
Picked by 3 · 2020–2023
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
NVScene
Picked by 3 · 2017–2018
24:02Learn to Paint with Mathematics
Inigo Quilez
Picked by 3 · 2022–2025
5:05New Voxel Engine Reveal - Crystal Islands Experiment
John Lin
Picked by 2 · 2021–2025
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
CodeParade
Picked by 3 · 2021–2023
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
IndividualKex
Picked by 3 · 2023–2026
6:55:0350TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH
University of Utah
Picked by 2 · 2023–2024
15:00I wrote a Raytracer for DOS, 16 VGA colors
Bisqwit
Picked by 2 · 2019–2021
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
Digital Foundry
Picked by 3 · 2021–2025
1:06:05Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht
Houdini
Picked by 3 · 2019–2022
17:403D Gaussian Splatting! - Computerphile
Computerphile
Picked by 3 · 2024–2026
9:32Disney's Practical Guide to Path Tracing
Walt Disney Animation Studios
Picked by 3 · 2017–2021
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
Freya Holmér
Picked by 3 · 2021–2025
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
CodeParade
Picked by 3 · 2021–2026
5:43:06LIVE Coding "Happy Jumping"
Inigo Quilez
Picked by 2 · 2020–2022
5:513-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
Daniel CohenOr
Picked by 2 · 2013–2024
1:27Mars DOS demo by Tim Clarke (1993)
Sean Barrett
Picked by 2 · 2016–2025
1:02:03Elite: "The game that couldn't be written"
Alexander the ok
Picked by 2 · 2024–2025
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
RustNL
Picked by 2 · 2023–2024
3:58Marble Marcher - A Fractal Physics Game
CodeParade
Picked by 2 · 2020–2024
8:34Enhancing Photorealism Enhancement
ISL and Collaborators
Picked by 2 · 2021–2025
8:51How I implemented MegaTextures on real Nintendo 64 hardware
James Lambert
Picked by 2 · 2023–2026
10:57The Matrix Awakens: An Unreal Engine 5 Experience
Unreal Engine
Picked by 2 · 2021–2023
2:01The Drive Home - ShaderToy
The Art of Code
Picked by 2 · 2017–2022
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
nickkallen1
Picked by 3 · 2023–2025
4:17AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215
Two Minute Papers
Picked by 2 · 2018–2019
10:14Making a heart with Maths
Inigo Quilez
Picked by 2 · 2017–2020
45:35[Linux.conf.au 2013] - The real story behind Wayland and X
HackersOnBoard
Picked by 2 · 2016–2023
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
The Art of Code
Picked by 2 · 2018–2025
8:09Google Earth’s Incredible 3D Imagery, Explained
Nat and Friends
Picked by 2 · 2017–2022
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
Molly Rocket
Picked by 2 · 2021–2022
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
GDC Festival of Gaming
Picked by 2 · 2019–2025
7:42Is a round Minecraft world possible?
Jeija
Picked by 2 · 2016–2025
14:53What would we see if we fell into a Black Hole?
ScienceClic English
Picked by 1 · 2022–2025
55:42CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”
CppCon
Picked by 1 · 2019–2025