Design, Graphics & Visual Media

Computer graphics & rendering — Page 2

Video frame: Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
Picked by 3 · 2019–2022
Video frame: Future Crew - Second Reality (1993) [60fps]16:19

Future Crew - Second Reality (1993) [60fps]

DemosceneVids
Picked by 3 · 2020–2023
Video frame: NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

NVScene
Picked by 3 · 2017–2018
Video frame: Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

Inigo Quilez
Picked by 3 · 2022–2025
Video frame: New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

John Lin
Picked by 2 · 2021–2025
Video frame: Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

CodeParade
Picked by 3 · 2021–2023
Video frame: 3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

IndividualKex
Picked by 3 · 2023–2026
Video frame: 50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

University of Utah
Picked by 2 · 2023–2024
Video frame: I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

Bisqwit
Picked by 2 · 2019–2021
Video frame: Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry
Picked by 3 · 2021–2025
Video frame: Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
Picked by 3 · 2019–2022
Video frame: 3D Gaussian Splatting! - Computerphile17:40

3D Gaussian Splatting! - Computerphile

Computerphile
Picked by 3 · 2024–2026
Video frame: Disney's Practical Guide to Path Tracing9:32

Disney's Practical Guide to Path Tracing

Walt Disney Animation Studios
Picked by 3 · 2017–2021
Video frame: Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér
Picked by 3 · 2021–2025
Video frame: Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

CodeParade
Picked by 3 · 2021–2026
Video frame: LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

Inigo Quilez
Picked by 2 · 2020–2022
Video frame: 3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 20135:51

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

Daniel CohenOr
Picked by 2 · 2013–2024
Video frame: Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

Sean Barrett
Picked by 2 · 2016–2025
Video frame: Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

Alexander the ok
Picked by 2 · 2024–2025
Video frame: Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

RustNL
Picked by 2 · 2023–2024
Video frame: Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

CodeParade
Picked by 2 · 2020–2024
Video frame: Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

ISL and Collaborators
Picked by 2 · 2021–2025
Video frame: How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

James Lambert
Picked by 2 · 2023–2026
Video frame: The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine
Picked by 2 · 2021–2023
Video frame: The Drive Home - ShaderToy2:01

The Drive Home - ShaderToy

The Art of Code
Picked by 2 · 2017–2022
Video frame: What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

nickkallen1
Picked by 3 · 2023–2025
Video frame: AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

Two Minute Papers
Picked by 2 · 2018–2019
Video frame: Making a heart with Maths10:14

Making a heart with Maths

Inigo Quilez
Picked by 2 · 2017–2020
Video frame: [Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

HackersOnBoard
Picked by 2 · 2016–2023
Video frame: ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

The Art of Code
Picked by 2 · 2018–2025
Video frame: Google Earth’s Incredible 3D Imagery, Explained8:09

Google Earth’s Incredible 3D Imagery, Explained

Nat and Friends
Picked by 2 · 2017–2022
Video frame: HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
Picked by 2 · 2021–2022
Video frame: GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D58:59

GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D

GDC Festival of Gaming
Picked by 2 · 2019–2025
Video frame: Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

Jeija
Picked by 2 · 2016–2025
Video frame: What would we see if we fell into a Black Hole?14:53

What would we see if we fell into a Black Hole?

ScienceClic English
Picked by 1 · 2022–2025
Video frame: CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”55:42

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

CppCon
Picked by 1 · 2019–2025