Design, Graphics & Visual Media

Computer graphics & rendering — Page 3

Video frame: The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

minimme
Picked by 1 · 2022–2023
Video frame: 2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan3:51

2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan

Oscars
Picked by 1 · 2014–2022
Video frame: Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.013:09

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

arrow in my gluteus maximus
Picked by 1 · 2019–2021
Video frame: Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
Picked by 1 · 2017
Video frame: Brigade 3.0 preview - Real-time path tracing2:13

Brigade 3.0 preview - Real-time path tracing

icelaglace
Picked by 1 · 2014–2018
Video frame: Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

Gamers Nexus
Picked by 1 · 2019
Video frame: Computational Design of Mechanical Characters5:10

Computational Design of Mechanical Characters

DisneyResearchHub
Picked by 1 · 2013–2025
Video frame: Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons
Picked by 2 · 2024–2025
Video frame: puls (256 bytes)0:43

puls (256 bytes)

JanRrrolaKadlec
Picked by 1 · 2011–2014
Video frame: ants simulation0:31

ants simulation

Hugh Lomas
Picked by 1 · 2014–2022
Video frame: pointerpointer.com's use of voronoi, canvas, and javascript3:45

pointerpointer.com's use of voronoi, canvas, and javascript

Paul Irish
Picked by 1 · 2012–2025
Video frame: Crafting A Tiny Open World: A Short Hike Postmortem31:07

Crafting A Tiny Open World: A Short Hike Postmortem

GDC Festival of Gaming
Picked by 1 · 2020–2022
Video frame: Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

Sam Lapere (Supergastrocnemius)
Picked by 1 · 2014–2019
Video frame: XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

X.Org Foundation
Picked by 1 · 2020–2022
Video frame: I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

Acerola
Picked by 1 · 2024–2026
Video frame: "Pipe Dream" - Animusic.com3:29

"Pipe Dream" - Animusic.com

AnimusicLLC
Picked by 1 · 2019–2024
Video frame: Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #1185:26

Neural Network Learns The Physics of Fluids and Smoke | Two Minute Papers #118

Two Minute Papers
Picked by 1 · 2017–2024
Video frame: Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

Graphics Programming Conference
Picked by 1 · 2024–2025
Video frame: How life emerges from a simple particle motion law: Introducing the Primordial Particle System16:01

How life emerges from a simple particle motion law: Introducing the Primordial Particle System

Artificial Life Lab Graz
Picked by 1 · 2019–2021
Video frame: Flexible Muscle-Based Locomotion for Bipedal Creatures5:21

Flexible Muscle-Based Locomotion for Bipedal Creatures

Goatstream
Picked by 1 · 2017–2022
Video frame: Sonic behind waterfall - RetroArch shader comparison1:15

Sonic behind waterfall - RetroArch shader comparison

PenguinWeirdness
Picked by 1 · 2020–2024
Video frame: Near-Eye Light Field Displays5:24

Near-Eye Light Field Displays

Douglas Lanman
Picked by 2 · 2014–2018
Video frame: Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

Modern Vintage Gamer
Picked by 1 · 2020–2022
Video frame: Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

Axiom Holographics
Picked by 0 · 2015–2020
Video frame: Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

GDC Festival of Gaming
Picked by 0 · 2015–2020
Video frame: SGI IRIS 2400 (1985)5:51

SGI IRIS 2400 (1985)

VintageCG
Picked by 0 · 2013–2023
Video frame: Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)3:20

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)

Yoichi Ochiai
Picked by 0 · 2015–2024
Video frame: This game DISAPPEARS if you pause it!3:58

This game DISAPPEARS if you pause it!

Branta Games
Picked by 0 · 2025–2026
Video frame: Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

StaxX28
Picked by 0 · 2011–2025
Video frame: Eulerian Video Magnification4:28

Eulerian Video Magnification

Miki Rubinstein
Picked by 0 · 2012–2018
Video frame: Evolved Virtual Creatures (1994)4:09

Evolved Virtual Creatures (1994)

karlsims
Picked by 0 · 2024–2025
Video frame: Sparse Voxel Octree (SVO) Demo by Jon Olick4:45

Sparse Voxel Octree (SVO) Demo by Jon Olick

Zelexi
Picked by 0 · 2010–2011
Video frame: Make Your Renders Unnecessarily Complicated5:25

Make Your Renders Unnecessarily Complicated

sirrandalot
Picked by 0 · 2025–2026
Video frame: Qt 5 based 3D Wayland compositor2:26

Qt 5 based 3D Wayland compositor

Samuel Rødal
Picked by 0 · 2013–2020
Video frame: Enemies – real-time cinematic teaser | Unity2:01

Enemies – real-time cinematic teaser | Unity

Unity
Picked by 0 · 2022
Video frame: Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
Picked by 0 · 2017–2023