AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

Two Minute Papers2 HN recommenders · 2018–2019
65K views · explainer · dated · Uploaded 2017-12-17

A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.

Cited as an accessible explanation of AI denoising, which underpins real-time ray tracing on RTX hardware.

Watch on YouTube

5 comments from Hacker News

@halflings2018 · in “Neural scene representation and rendering”

Disney actually does a lot of research combining the world of graphics with deep learning. Some examples that you might appreciate (from the excellent channel "Two Minute Papers"): . "Disney's AI Learns To Render Clouds" [0] . "AI Learns Noise Filtering For Photorealistic Videos" [1] [0] [LINK] [1] [VIDEO]

RecommendsView on HN
@scrumption2018 · in “Nvidia announces RTX 2000 GPU series with ‘6x more performance’ and ray-tracing”

I don't think your estimations take into account the massive gains from AI denoising techniques such as [VIDEO]

@blooop2018 · in “Path Tracing vs. Ray Tracing (2016)”

This uses a neural network [VIDEO] video results start around 1:15 This one does not use a neural network: [LINK]

@kuzehanka2019 · in “Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan”

Deep learning denoiser. I don't know if NVIDIA came up with some marketing term for it. It's what allows RTX to produce meaningful images at all despite the renderer running at 0.5-2 samples per pixel which looks little better than random noise. I kind of assumed they'd call it DLDN because they called their deep learning supersampling DLSS. I guess not, go figure. [VIDEO]

@jonas212019 · in “Ray Tracing Denoising”

It's only briefly mentioned, but NVIDIA's recurrent denoising autoencoder is pretty amazing. [LINK] Two Minute Papers did a nice explanation of it: [VIDEO]

RecommendsView on HN