This game DISAPPEARS if you pause it!
Branta Games0 HN recommenders · 2025–2026
687K views · demo · evergreen · Uploaded 2024-11-24
A game-dev video demonstrating a noise shader in Godot where shapes are visible only in motion against animated noise and vanish when the game is paused or screenshotted. The demo is available on GitHub.
HN people cite it as the origin of the vanishing-in-a-screenshot effect, used in ideas for captchas and AI-resistant text.
24:26The Beauty of Bézier Curves
Freya Holmér
1:13:50The Continuity of Splines
Freya Holmér
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
Demoscene High-Quality Videos (Annikras)
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
1:04:04Overwatch Gameplay Architecture and Netcode
GDC Festival of Gaming
24:46Painting a Character with Maths
Inigo Quilez
45:35The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)
Mladen Mijatov
4 comments from Hacker News
For no js solution, I think some sort of using optical illusion as captcha could works, especially [LINK] or something like [VIDEO] which could cleverly hide captcha answer within animated noise mess. However these methods are not really accessibility-friendly tho.
I first saw this effect in a video from Branta Games. [VIDEO] The effect is disrupted by introducing rendering artifacts, by watching the video in 144p or in this case by zooming out. I'd love to know the name of this effect, so I can read more about the fMRI studies that make use of it. What I've found so far: Random Dot Kinematogram Perceptual Organization from Motion (video of Flounder camouflage) [LINK]
Related work (all involve noise and flickering images, photosensitive eyes/brains beware): - "This game disappears if you pause it": [VIDEO] - "Illusion: If You Pause, The Image Will Disappear": [LINK]
There was a pretty popular video showing this exact concept (hiding shapes/text in high frequency noise ) about a year ago, for those interested: [VIDEO]