Game design — Page 2
52:12How to Survive in Gamedev for Eleven Years Without a Hit
GDC Festival of Gaming
Picked by 3 · 2017–2024
1:17:43Diablo: Original Game Development
jon d
Picked by 3 · 2021–2023
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
GDC Festival of Gaming
Picked by 3 · 2020–2025
57:43Classic Game Postmortem: Alone in the Dark
GDC Festival of Gaming
Picked by 3 · 2019–2023
34:13The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)
Stephanie Sterling
Picked by 2 · 2020–2022
1:00:52RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
GDC Festival of Gaming
Picked by 2 · 2020–2026
1:00:34Pitfall: A Classic Game Postmortem
GDC Festival of Gaming
Picked by 2 · 2021–2024
26:56The Implementation of Rewind in Braid
GDC Festival of Gaming
Picked by 2 · 2018–2023
11:17[Highlight] StarCraft Remastered Rant
Day9TV
Picked by 2 · 2017–2019
10:18How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
Ars Technica
Picked by 2 · 2020–2023
6:26Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
Extra Credits
Picked by 2 · 2018–2021
25:09The Next Major RTS Will Fail. This Is Why.
GiantGrantGames
Picked by 2 · 2023–2024
1:30:33We Play Doom With John Romero
IGN
Picked by 2 · 2016–2018
2:44:28Talk: Video Games and the Future of Education
Jonathan Blow
Picked by 2 · 2020–2023
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
Extra Credits
Picked by 2 · 2015–2019
37:04The Story of RollerCoaster Tycoon | Noclip Greatest Hits
/noclip
Picked by 2 · 2021–2026
52:54Antichamber: An Overnight Success, Seven Years In The Making
GDC Festival of Gaming
Picked by 2 · 2016–2024
46:24Chris Crawford Dragon Speech "I Had a Dream"
Chris Crawford
Picked by 1 · 2021–2025
41:02The Witness - A Great Game That You Shouldn't Play
Joseph Anderson
Picked by 1 · 2021–2025
49:56The Story of Super Mario Bros. 3
Gaming Historian
Picked by 1 · 2021–2023
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
Extra History
Picked by 1 · 2016–2023
31:07Crafting A Tiny Open World: A Short Hike Postmortem
GDC Festival of Gaming
Picked by 1 · 2020–2022
44:23The Immoral Design of Diablo Immortal
Josh Strife Hayes
Picked by 1 · 2022–2023
1:02:24Will Wright GDC 2005 Spore (The Future of Content) Remastered
Zeusmonomon
Picked by 1 · 2023–2026
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
Extra Credits
Picked by 1 · 2016–2020
3:32How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
[mtbdesignworks {Miegakure, 4D Toys}]
Picked by 0 · 2014–2017
1:28:30Breaking Conventions with The Legend of Zelda: Breath of the Wild
GDC Festival of Gaming
Picked by 0 · 2017–2024
26:16Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
Bloc
Picked by 0 · 2023–2025
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
The Video Game History Foundation
Picked by 0 · 2020–2023