We Play Doom With John Romero
IGN2 HN recommenders · 2016–2018
854K views · interview · evergreen · Uploaded 2013-12-10
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
HN commenters point to it as a fantastic developer commentary on how Doom's first episode was made.
1:25:348 Bit & '8 Bitish' Graphics-Outside the Box
GDC Festival of Gaming
1:00:43Jim Simons (full length interview) - Numberphile
Numberphile2
22:21Reverse emulating the NES to give it SUPER POWERS!
suckerpinch
14:34Steve Jobs Stanford Commencement Speech 2005
JoshuaG
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
grapefrukt
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
Dutch Game Garden
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
DevGAMM
1:07:26Alan Kay - Normal Considered Harmful
powerfuloutlet
3 comments from Hacker News
All of the Daikatana and Ion Storm jokes aside, what Romero was able to achieve from a level-design perspective in 1993 with Doom, given that such an engine had never existed before, was pretty mind-boggling. I wish I had a chance to take game design classes with him now that he's a professor at my alma-mater (UC Santa Cruz), especially after seeing his walkthrough of Knee-Deep In The Dead on YouTube recently[0]. [0]: [VIDEO]
The idea of a re-releasing a classic game with running commentary is interesting, but I can't imagine that there's much of an appeal for commentary during the gameplay. Conversely, I did enjoy watching "We Play Doom With John Romero" [VIDEO]
Yeah, John Romero explains that the famous e1m1 was the last level he designed for the original Doom, in this fantastic developer commentary he did for the game's first episode with IGN, for the game's 20th anniversary: [VIDEO] 'the classic horseshoe design' - show inaccessible teasers of later areas of the stage near the beginning to drive the player forward