Elevated by RGBA and TBC

BUTTONTANG7 HN recommenders · 2009–2025
974K views · demo · evergreen · Uploaded 2009-04-12

Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.

HN repeatedly holds it up as the benchmark for what procedural generation and size-coding can achieve in 4K.

Watch on YouTube

12 comments from Hacker News

@barrettcolin2009 · in “Awesome Procedural Terrain Generation”

Check out 'Elevated' - winner of the 4k PC demo category at Breakpoint 2009. It's a fly-through of a realistic looking procedurally generated terrain model with music and some fancy post processing effects all squeezed into a <4096 bytes executable. Even my moderately high-end PC can't run it (I suspect because it shoves an overwhelmingly huge triangle mesh at the GPU) but there's a video here: [VIDEO]

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@thristian2010 · in “"Elevated": Landscape generation and music synthesis in 4KB”

For the impatient or people without sufficient hardware, a YouTube recording is here: [VIDEO] One of the guys who created this little gem gave a presentation about the technology behind it; slides are here: [LINK]

@z3032010 · in “The Demoscene -- an Overview”

Two more by Farbrausch the.popular.demo [LINK] and Candytron (64K) [LINK] For some newer releases blunderbuss by Fairlight [LINK] is very different is style but still very cool and two post about the particle system behind the demo [LINK] [LINK] Elevated by Rgba & TBC [VIDEO] is a great example of what people can do in 4K, and they even have a presentation about the technical details [LINK] and State of the Art by Spaceballs [LINK] is a highpoint of the amiga scene (edited to add, which I should have clicked on the link to see it had already been embedded)

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@slackito2010 · in “Procedural Building Generation in Unreal Engine 3”

> For doing data compression has anyone ever heard about using these techniques to generate other things besides 3D game levels? These techniques are routinely used in the demoscene for making 4Kb/64Kb intros. In this kind of intros almost everything is generated procedurally, not only meshes, but also textures and sound. If you are interested you can watch one of these examples: - Elevated (4K intro) Binary: [LINK] Youtube video: [VIDEO] - .kkrieger (96K game) Binary: [LINK] Gameplay video: [LINK]

@vmind2012 · in “Infinite complexity in 4096 bytes”

Cool, but I think my favourite 4k demo is still Elevated, which is much less obviously procedural. ( [VIDEO] )

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@klodolph2012 · in “Things That Turbo Pascal is Smaller Than (2011)”

> The article's tone implies that these were the 'good old days' when compilers were small and fast. That's reading a lot into two short paragraphs. Tone doesn't come across well in text, and the shorter the text is, the harder it is to figure out tone. I don't hear nostalgia for the 'good old days' in the article, what I hear is, "Wow! What a feat of engineering to fit an IDE and compiler into 40k!" We get the same kick out of watching demo competitions. Have you seen the "Elevated" demo? Including the music, sound effects, textures, everything, it's only 4k... [VIDEO]

@TacticalCoder2014 · in “As much Stack Overflow as possible in 4096 bytes”

In a different style, the "Elevated" demo, coded in 4K (you'll have a hard time believing it if you haven't seen it yet): [VIDEO]

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@userbinator2014 · in “Realistic terrain in 130 lines of JavaScript”

Reminds me of this - pretty good looking terrain + animation + sound in a 4 kilobyte executable: [VIDEO] How it was done: [LINK]

@userbinator2016 · in “Show HN: A simple infinite world in WebGL”

Indeed, keep going, and you may reach this level of awesome: [VIDEO] (Quite realistic terrain generated by a 4 kilobyte binary, along with music . Source code and its discussion here: [LINK] )

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@d_silin2020 · in “Memories – 256 bytes demo winner of Revision 2020”

A couple of other famous short demos: [VIDEO] ("Elevated", 4k) [LINK] ("One of those days", 8k)

@dwrodri2020 · in “The Vanishing Of Ashlar: 4kb demo using GPU for sound and pathtracing”

I know that a huge part of the demoscene culture is keeping your trade secrets close, but I'd love to see a YouTube playlist where authors or people with significant graphics experience do in-depth teardowns. Those of us like myself who only take a passing interest from afar are still blown away by how amazing results of demos like "elevated" from 2009 [1]. I've heard Iñigo Quílez, but I am curious if there are people interested in doing teardowns of winners moreso than elementary concepts (although of course the latter is much more applciable outside of the demo scene). 1= [VIDEO]

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@karteum2025 · in “The demoscene as a UNESCO heritage in Sweden”

It's 12 years old now, but I am still extremely impressed by this 64k intro [LINK] and also by this 4k intro [VIDEO] :) And overall this website is extremely interesting with tutorials and code and great explanations [LINK]

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