Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
DisneyResearchHub2 HN recommenders · 2012–2025
887K views · demo · dated · Uploaded 2012-05-02
Disney Research presents Touche, a swept frequency capacitive sensing technique that recognizes complex hand and body configurations, and adds touch sensitivity to humans, liquids and everyday objects.
Brought up as an early example of context-aware touch sensing and as part of Disney Research's wider interaction prototypes.
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5 comments from Hacker News
The "false touch" problem is solvable: "Swept Frequency Capacitive Sensing" [VIDEO] Basically the idea is to make devices aware of the physical context of user interactions.
If you liked this, check out another project from Disney labs called "Touché" -- [VIDEO] For some reason, the girl's reactions to the 2 bzzzt-wrong sounds @ 2:55 are hilarious.
Disney researches / develops some really cool stuff. Their Disney Research Hub channel is a goldmine. One of my favorites is Touché. The world becomes your touchscreen: [VIDEO]
This is really cool tech, but the first application concept is hilarious [0]. If you hook a cereal bowl up to this device, you can have it make a loud sound if your child puts their hand in the bowl as opposed to using a spoon? That's simultaneously funny and utterly dystopian. [0] [VIDEO]
Disney is about to have a serious talk with Facebook. Disney Research has had a prototype on gesture detection via wristband electric sensing tech since 2012 : [VIDEO]