Facebook's Prototype VR Face Tracking Got Even Better

UploadVR1 HN recommenders · 2020–2022
70K views · demo · dated · Uploaded 2019-06-28

UploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.

Pointed to in metaverse and VR threads as proof that realtime photorealistic face tracking from headset cameras is coming.

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5 comments from Hacker News

@jp5552020 · in “Transparent OLEDs”

It will ( [VIDEO] ), and VR already conveys MUCH more of the micro-interactions of being with people that we are unknowingly blind to in Zoom meetings, which is one reason Zoom meetings are so draining.

@baby2021 · in “‘Horizon Workrooms’: remote collaboration reimagined”

I don't think they don't understand it, they understand incremental improvements. Whatever you're talking about is coming: [VIDEO]

@josephg2021 · in “What it's like to spend 40-50 hours in VR every week”

> The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. The oculus team put together a seriously jawdropping demo of facial tracking using a few cameras in a headset, combined with a lot of AI. The prototype was from a couple years ago. I can't wait until it makes it into commercial headsets. I wonder what the hold up is? Well worth a look if you haven't seen it: [VIDEO]

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@roveo2021 · in “Ask HN: How is the “metaverse” concept different from the Second Life boom?”

There are algos that reconstruct photorealistic 3D facial expressions from headset cameras in realtime. [VIDEO]

@microjim2022 · in “Face-to-face interaction enhances learning, innovation”

Title should be amended to something like 'Face-to-face, rather than shoulder-to-shoulder, enhances learning, innovation.' For a high quality face-to-face remote experience, I expect we'll start to see really impressive consumer ready technology announced soon. See what Facebook have been doing with cameras mounted in VR headsets [1] or Google's Project Starline [2]. That said, when we're doing this much transformation and synthesis of the raw data to achieve high-fidelity telepresence, are we going to have issues trusting it? [1] [VIDEO] [2] [LINK]