"Games as a service" is fraud.
Accursed Farms5 HN recommenders · 2019–2024
1.1M views · commentary · evergreen · Uploaded 2019-04-25
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
It is the go-to explanation of why games that die when servers shut down harm consumers, and it is repeatedly cited in Stop Killing Games and game-delisting threads.
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10 comments from Hacker News
Regardless of the EULA, there are legal arguments [1] to be made that Steam's games are goods, not services, and buyers whose games are remotely disabled due to auth servers being shut off should be entitled to either a refund, a reasonable patch to keep the game working locally or have a clear expiration date stamped on the storefront since day one. This recent French court's ruling [2] indirectly supports this interpretation. [1]: [VIDEO] [2]: [LINK]
See "Games as a service is fraud": [VIDEO] If you have an hour, I'd highly recommend giving this a watch. It is really sad to see any form of media die forever at the whim of a corporation. Games are especially prone to this unfortunately
The problem is that for game ROMs specifically, opening them to the public domain devalues potential opportunities for re-releases and remasters. The Nintendo virtual console service and S/NES classic are prominent examples. So it isn't so simple that there is "no harm done" by forcing game ROMs to fall into public domain. That all being said, I still agree with you. I really don't care how much money Nintendo, Microsoft, or Sony wants to make on decades-old games, at a certain point it becomes a cultural artifact. Snow White and other century-old movie properties should be public domain nowadays as well. At this point we're debating about the core values of trademark law though, and I'm not sure you wanted to do that. A similar debate revolves around what the law should say about "dead" games. These are games that, for example, rely on a central server that has been shut down. Many of these games were incredibly popular in their day, and some "radicals" (like myself, lol) argue that game companies should be compelled to release the server source code in an effort to preserve the game. Here's a great overview/rant on this topic: [VIDEO]
Ross from Accursed Farms has some great videos * about exactly this phenomenon and why it is so detrimental to gaming culture in general. * [VIDEO]
Ross Scott covers it quite well in his "Games as a service" is fraud video [VIDEO] and others in 'dead game news' series.
> but that doesn’t happen Doesn't happen yet . Entire industries are trying to bypass basic property law so you "own" your purchases in name only and the manufacturer has control de facto . The video game industry has been saying "buy or product" when they really mean "subscribe to our service"[1] for a long time. Bricking old multiplayer gamed had been common practice for years, and now some singleplayer games have been unnecessarily bricked when the publisher e.g. shut down the DRM server. Companies like John Deere have been extending this strategy into their hardware for a while. The damage doesn't even have to be "bricking your device"; HN regularly features stories about forced updates that remove paid-for features. > Have Apple pull something like this and you’ll see on the NYT. Apple got close when their devices suddenly stopped running 3rd party software in the recent "OCSP Apocalypse". [1] [VIDEO]
Some more great information in this same space: [LINK] A less legally sound argument for why games as a service shouldn't be allowed: [VIDEO] Ross is very odd but his opinions on this topic align greatly with my personal sentiment.
As I understand, this would also apply to e.g. micro-transactions/cosmetics which would be categorized as 'possessions' if I follow the wording in this proposal. So this would include F2P games, requiring them to provide a way to enjoy those cosmetics. As for subscription-based games, Ross Scott put them in a separate category in a previous video of his [1], as you willingly pay for access to a service which has a known end date (end of the month). Although with the micro-transactions angle in mind, I'm not sure how this changes things. [1]: "Games as a service" is fraud, [VIDEO]
Just watch this video so that you get up to speed with what we are talking about [VIDEO] Alternative YouTube link: [VIDEO]
You don’t know what you are talking about and you are wasting everyone’s time. Watch this video to understand what we are talking about here: [VIDEO]