HandmadeCon 2015 - Mike Acton

Molly Rocket1 HN recommenders · 2017–2024
102K views · interview · evergreen · Uploaded 2016-05-16

Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.

HN cites it for Acton's common-sense views on building engines, valuing curiosity and self-driven learning.

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4 comments from Hacker News

@zengid2017 · in “Ask HN: Is it a waste of time to teach yourself data science without a degree?”

As Mike Acton (Data Oriented Design Guru) once said in an interview "I don't care what you learned in school.. I care about what you learned of your own volition" [paraphrased from 1]. It never hurts to learn new things. Another HN poster suggested this channel for beefing up on linear algebra, and I absolutely love it [2]. [1] [VIDEO] [2] [LINK]

@petermcneeley2019 · in “Create your own game engine but don't use it (2017)”

Mike Acton has some pretty common sense views on this: [VIDEO] Basically if your making your own game engine then use the context in which you are working. If you are going to end up with something generic like Unity maybe you should just use something like Unity from the start.

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@drainyard2023 · in ““Clean” Code, Horrible Performance”

You could spend 2 minutes looking up who you are talking about. This video from 2015 where Casey is interviewing Mike Acton: [VIDEO] Also this course where he specifically talks about Numpy and pure Python: [LINK]

@iamcreasy2024 · in “Try to fix it one level deeper”

Mike Acton said the same thing in an interview. He said curiosity is the best indicator if a candidate will be a good hire. Casey Muratori was interviewing him at HandmadeHero Con back in 2016. Here is the snippet: [VIDEO]