HandmadeCon 2015 - Mike Acton
Molly Rocket1 HN recommenders · 2017–2024
102K views · interview · evergreen · Uploaded 2016-05-16
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
HN cites it for Acton's common-sense views on building engines, valuing curiosity and self-driven learning.
38:47RailsConf 2014 - All the Little Things by Sandi Metz
Confreaks
1:01:39"Simple Made Easy" - Rich Hickey (2011)
Strange Loop Conference
25:06"Making Impossible States Impossible" by Richard Feldman
elm-conf
1:00:43Jim Simons (full length interview) - Numberphile
Numberphile2
14:34Steve Jobs Stanford Commencement Speech 2005
JoshuaG
1:00:19How To Design A Good API and Why it Matters
Google TechTalks
31:44The Value of Values with Rich Hickey
InfoQ
1:04:04Overwatch Gameplay Architecture and Netcode
GDC Festival of Gaming
4 comments from Hacker News
As Mike Acton (Data Oriented Design Guru) once said in an interview "I don't care what you learned in school.. I care about what you learned of your own volition" [paraphrased from 1]. It never hurts to learn new things. Another HN poster suggested this channel for beefing up on linear algebra, and I absolutely love it [2]. [1] [VIDEO] [2] [LINK]
Mike Acton has some pretty common sense views on this: [VIDEO] Basically if your making your own game engine then use the context in which you are working. If you are going to end up with something generic like Unity maybe you should just use something like Unity from the start.
You could spend 2 minutes looking up who you are talking about. This video from 2015 where Casey is interviewing Mike Acton: [VIDEO] Also this course where he specifically talks about Numpy and pure Python: [LINK]
Mike Acton said the same thing in an interview. He said curiosity is the best indicator if a candidate will be a good hire. Casey Muratori was interviewing him at HandmadeHero Con back in 2016. Here is the snippet: [VIDEO]