Mock Interview with Shawn McGrath

Molly Rocket6 HN recommenders · 2017–2023
45K views · demo · evergreen · Uploaded 2017-01-21

A live mock programmer interview in which Casey Muratori interviews game developer Shawn McGrath using a less confrontational format devised by Chris Hecker. It gets deep into technical details while showing how the candidate actually thinks and works.

HN cites it as the example of a better alternative to whiteboard and fizzbuzz-style interviews.

Watch on YouTube

6 comments from Hacker News

@jblow2017 · in “Ask HN: What are good software architecture interview questions?”

It's not specific questions that are important so much as the process. You want the questions to be tailored to the candidate. See this example: [VIDEO]

RecommendsView on HN
@lj32017 · in “Tech Interview Torture Chamber”

I don't know why you're being downvoted. This is essentially what I suggest for an interview process and I'm not the only one. [VIDEO]

RecommendsView on HN
@zozbot1232018 · in “Google's interview system: it's not about solving the problem”

To any hiring managers that might be reading this, please watch this alternative method of interviewing: [VIDEO]

RecommendsView on HN
@yakubin2020 · in “Ask HN: What is a better approach to interviewing?”

Casey Muratori showcased a new model of a programming interview here: [VIDEO] It shows to the interviewer how a given person works in a programming job, how they researched solutions to the problems they were faced with in the past etc.; as opposed to the usual exercises that have nothing to do with the job and won't really show you how well they will perform. It's also less confrontational which should put the interviewee at more ease.

RecommendsView on HN
@PainfullyNormal2022 · in “Why is recruiting developers so difficult?”

There are ways of discovering if somebody can code without making them do fizzbuzz. This is a good process: [VIDEO]

RecommendsView on HN
@andai2023 · in “NN-SVG”

This is great! I'm currently learning 2D graphics from scratch (making vector art software), can anyone recommend any related resources? I found this interview (one relevant bit at 29:55) very interesting. Shawn McGrath did the graphics code for the game N++ which is very vectory, so he found efficient ways to render it on a GPU. [VIDEO]

RecommendsView on HN