Walls, Floors, & Ceilings

UncommentatedPannen3 HN recommenders · 2017–2018
385K views · explainer · evergreen · Uploaded 2017-05-28

Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.

Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

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3 comments from Hacker News

@rjeli2017 · in “Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]”

Pannenkoek just released a glorious 37 minute video on sm64 mechanics: [VIDEO] And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: [LINK]

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@dEnigma2017 · in “A Comprehensive Super Mario Bros. Disassembly”

That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: [VIDEO] Part 2: [LINK]

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@tehz2018 · in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record”

See also his four part series (course, really) on wall, ceiling, and floor interactions: [VIDEO] [LINK] [LINK] [LINK] It's amazing how engrossing they are.

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