Classic Game Postmortem: Fallout

GDC Festival of Gaming3 HN recommenders · 2018–2025
301K views · talk · evergreen · Uploaded 2017-05-04

Timothy Cain's 2012 GDC postmortem of the original Fallout, covering how he helped build the game and set the template for open-world RPGs. He talks through production, design and programming decisions.

Held up as an exemplary GDC postmortem and a first-hand account for fans of the original Fallout.

Watch on YouTube

3 comments from Hacker News

@Cognitron2018 · in “The Making of Prince of Persia (2011) [pdf]”

I like these too. Here's Jordan Mechner on Prince of Persia: [LINK] Also for Fallout fans (the first game): (EDIT: unrelated to Prince of Persia, I just like Fallout) [VIDEO]

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@somedude8952022 · in “Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat”

I can't wait for this to go up on Youtube. GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1]. I've loved Fallout since I was 12 and it really got me into post-apocalypse fiction. I ended up watching and reading all the media that Tim cites in his presentation and discovered some wonderful things like On the Beach (the book by Nevil Shute AND the movie), A Canticle for Leibowitz, etc [0] [LINK] [1] [VIDEO]

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@aresant2025 · in “Fallout 2's Chris Avellone describes his game design philosophy”

Great find and also worth a watch is the Classic Game Postmortem: Fallout video from Fallout creator Tim Cain [VIDEO]

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