Differential Synchronization
Google TechTalks3 HN recommenders · 2012–2020
52K views · talk · evergreen · Uploaded 2009-01-10
Neil Fraser of Google presents Differential Synchronization, the algorithm behind MobWrite, for keeping multiple copies of a document in sync in real time. The talk argues the approach is robust, convergent and efficient.
HN points to it as a simple diff-and-patch alternative to operational transforms and CRDTs for collaborative editing.
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4 comments from Hacker News
One real-world use case is differential synchronization. Here's a Google Tech Talk on the subject: [VIDEO] This is for real-time collaborative editing or replication of structured data (unlike Operational Transformation, which is optimized for text). Sending patches back and forth is at the core of the protocol.
I've not tried it, but you might also be interested in an approach called differential synchronization[1]. Basically, it's just a specific way of passing diffs around to guarantee convergence, though (as far as I can tell) it doesn't guarantee much else (as in do you lose data if a patch can't be applied?). The really nice bits, though, are that it is a simple algorithm and that it can be applied to anything that you have diff/patch algorithms for. [1] [VIDEO]
Differential synchronization does not require a fixed polling interval. You can have real time updates as each party types, in fact the algorithm prefers this setup as it is easier to process a lot of small changes rapidly. Neil goes into further detail in this google talk about why this is the case: [VIDEO] . The trick is sync after someone changes the document while including a short debounce so that you aren't overloading the system with superfluous edits.
I'm working on a project with some offline data synchronization needs, but haven't started implementation yet. I've been following CRDTs with interest. I also saw many of the same downsides mentioned in the OP, e.g. bloat (which apparently are being addressed remarkably well). Beyond OT, another approach I've run across that looks very promising is Differential Synchronization[1] by Neil Fraser. While it also relies on a centralized server, it allows for servers to be chained in such a way that seems to address many of the downsides of OT. I wonder why I rarely ever see Differential Synchronization mentioned here on HN? Is it due to lack of awareness or because of use-case fit issues or some fatal flaw I haven't seen? Or something else? [1] [VIDEO]