Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality

Phoenix Risen2 HN recommenders · 2016–2020
40K views · demo · evergreen · Uploaded 2012-11-29

Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.

HN commenters recall it as a mind-blowing early 3D game that showed what the Archimedes hardware could do.

Watch on YouTube

5 comments from Hacker News

@robotresearcher2016 · in “Acorn and Amstrad”

The Archimedes' performance was astonishing at the time. It was amazing to see Zarch [1] in 1987, when games were mainly sprites [2] (with important exceptions like Elite). [1] [VIDEO] [2] [LINK]

@mnem2016 · in “The dawn of 3D games (2007)”

One of the benefits of growing up in the UK around that time (late 80's) is that there was a chance your school had an Acorn Archimedes or two and you could have you mind blown with Zarch: [VIDEO]

@tudorw2019 · in “The Ultimate Acorn Archimedes talk [video]”

Got to add Zarch to the list, we had one in the 'computer lab' surrounded by BBC micro's, I only touched on a little of it's potential, but this game was mind blowing! [VIDEO]

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@abainbridge2020 · in “Exciting Days for ARM Processors”

> they weren't particularly fast I remember them being amazingly fast. I was comparing them to Amigas in 1987 though. The Motorola 68000 in the Amiga 500 was less than 1.0 dhrystone MIPS, while the Archemedes A3000 was about 4.0. For reference, the machines cost about £499 and £599 respectively in 1987. As a result the frame rate, poly count and screen size in Zarch on the Archemedes was higher than Starglider II on the Amiga :-). Look [VIDEO] , [LINK]

@onion2k2020 · in “Voyager 2 is back online after eight months of radio silence”

Check out Zarch on the Acorn Archimedes. [VIDEO] It's an awesome 3D game from 1987 (with truly awful sound). That was made 6 years before Second Reality, on a RISC-based computer. It's incredible.

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