C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance
CppNow2 HN recommenders · 2021–2024
63K views · talk · evergreen · Uploaded 2018-06-09
Malte Skarupke's C++Now 2018 talk on hash table performance, explaining why std::unordered_map is slow and memory hungry and presenting faster designs, including his bytell hash map.
Recommended as a thorough, well-regarded explanation of hash table design tradeoffs and why the standard container is a poor choice.
49:55How Python was Shaped by leaky Internals, Armin Ronacher, Flask framework
Видео с мероприятий {speach!
1:12:27CppCon 2015: Andrei Alexandrescu “std::allocator...”
CppCon
51:18Lexical Scanning in Go - Rob Pike
GoogleFOSSSydney
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
DevGAMM
42:15"Performance Matters" by Emery Berger
Strange Loop Conference
1:48:55The Thirty Million Line Problem
Molly Rocket
59:34CppCon 2017: Matt Kulukundis “Designing a Fast, Efficient, Cache-friendly Hash Table, Step by Step”
CppCon
42:30RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West
Rust Programming Language
4 comments from Hacker News
> some kind of bucket-optimisation (multiple elements per allocation, instead of one element per allocation) should also meet all constraints the standard sets for this type Pretty sure that makes it impossible to implement merge without pointer/iterator invalidation, which is a constraint imposed by the standard ( [LINK] ). > it would be good if the person I originally responded to came out and defended his POV See [LINK] if you want numbers, or for example this talk by the same author [VIDEO] .
It has the right asymptotic guarantees for a hash map, but beyond that it doesn't have much going for it. The degree to which it emphasizes pointer/iterator stability and arbitrary load factors is not a good tradeoff in almost any practical case (unless you do not care about performance). See [VIDEO] for a more comprehensive discussion, or the sibling threads here.
In my example the table stores the hash codes themselves instead of the keys (because the hash function is invertible) Oh, I see, right. If determining the home bucket is trivial, then the back-shifting method is great. The issue is just that it’s not as much of a general-purpose solution as it may initially seem. In the bad cases, it's really bad. With a different algorithm (Robin Hood or bidirectional linear probing), the load factor can be kept well over 90% with good performance, as the benchmarks in the same repo demonstrate. I’ve seen the 90% claim made several times in literature on Robin Hood hash tables. In my experience, the claim is a bit exaggerated, although I suppose it depends on what our idea of “good performance” is. See these benchmarks, which again go up to a maximum load factor of 0.95 (although boost and Absl forcibly grow/rehash at 0.85-0.9): [LINK] Tsl, Martinus, and CC are all Robin Hood tables ( [LINK] , [LINK] , and [LINK] , respectively). Absl (from Google) and Boost are well-known C++ SIMD-based hash tables. Khash ( [LINK] ) is, I think, an ordinary open-addressing table using quadratic probing. Fastmap is a new, yet-to-be-published design that is fundamentally similar to bytell ( [VIDEO] ) but also incorporates some aspects of the aforementioned SIMD maps (in particular, it stores a 4-bit fragment of the hash code to avoid most false key comparisons). As you can see, all the Robin Hood maps spike upwards dramatically as the load factor gets high,
Many videos on hash table are great. I found this one particularly good. [ [VIDEO] ] C++Now 2018: You Can Do Better than std::unordered_map: New Improvements to Hash Table Performance