Live ClojureScript Game Editor
ibdknox1 HN recommenders · 2012–2016
34K views · demo · dated · Uploaded 2012-02-27
A five-minute demo of a live ClojureScript game editor by Chris Granger. It is based on Bret Victor's demo from the Inventing on Principle talk, with code changes reflected instantly in the running game.
Cited as an early example of live coding applied beyond debugging, and as precursor to Light Table.
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4 comments from Hacker News
I also made a ClojureScript version of Bret Victor's interactive editor applied to game development: [LINK] Video here: [VIDEO]
I like interactive, but it seems to work well only if you can simulate the commandline well enough in the browser (like Codecademy does). If you do anything advanced, it has to be done really well. These are couple of good examples: [LINK] [VIDEO]
Hmm. I work with Eclipse a lot, but this is not just visual. Maybe I use something different but the way of organizing your methods on screen and the actual live coding I don't have in Eclipse. We're not talking 'debug' here; we're talking live coding. Did you check videos like: [VIDEO] If you can do that with Eclipse & Android, please tell me how because then I have been stupid (which is very possible: I haven't changed my toolchain in a while).
"Of course ..." is that really true though? From the very beginning, the very first demo, Chris Granger mentions that he got inspired by Bret Victor's Inventing on Principle demo. He mentions it in the first blog post as well :p No mentions of smalltalk Chris Granger's first video on LightTable: [VIDEO] Chris Granger's first blog post on LightTable: [LINK]